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Community vs Trogdor: Progress thread
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LocalH  





Joined: 30 Oct 2006
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PostPosted: Mon Apr 11, 2011 9:03 pm    Post subject: Reply with quote

Naruto42 wrote:
Maybe, as Guitar Hero is over now, you can ask for the codes of the game(s) ?

Good luck with that, seeing as the codebase for GH2 is still in use as part of the RB games. Very unlikely that HMX will just give it out for free. You might be able to get it if you enter into a licensing agreement with them, but you'd be unable to publish any of the code, at most you could publish your research into the engine but without anything more than fair use excerpts (if applicable).
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Naruto42  





Joined: 13 Dec 2008
Posts: 1289

PostPosted: Mon Apr 11, 2011 9:09 pm    Post subject: Reply with quote

Isn't it possible to crack or do whatever with the game and enable access to codes within the game ?
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LocalH  





Joined: 30 Oct 2006
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PostPosted: Wed Apr 13, 2011 1:48 pm    Post subject: Reply with quote

I still maintain that Troggy NTSC will be FC'd one day, and I think it's plainly obvious that this is pretty much the hardest FC in the series, at least up to this point.

This is where it would be nice if there was a developed PS2 TAS scene (with rerecording emulators and all). Through the TAS process, one can (relatively easily) shift button presses around on the frame level and choose the best, and from there one can find the optimal method to hit the section in realtime.
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StefanPersson  





Joined: 06 Sep 2007
Posts: 229

PostPosted: Wed Apr 13, 2011 2:20 pm    Post subject: Reply with quote

Why is a slow solo FC possible on NTSC and not PAL? I've FC'd Trogdor on Hard (PAL of course) and I find it impossible to FC the solo on slow speed.

Oh, and when/if someone manage to FC it on NTSC, the rhytm part is still left.
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Pas26  





Joined: 04 Oct 2008
Posts: 3664
Location: Québec, Canada

PostPosted: Wed Apr 13, 2011 5:41 pm    Post subject: Reply with quote

LocalH wrote:
I still maintain that Troggy NTSC will be FC'd one day, and I think it's plainly obvious that this is pretty much the hardest FC in the series, at least up to this point.

This is where it would be nice if there was a developed PS2 TAS scene (with rerecording emulators and all). Through the TAS process, one can (relatively easily) shift button presses around on the frame level and choose the best, and from there one can find the optimal method to hit the section in realtime.


First one is completely impossible. No one will FC that solo in a real run on NTSC. Ever. Not happening.

However, TAS is a great fucking idea. The best one so far. Someone should get on that.
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LocalH  





Joined: 30 Oct 2006
Posts: 1400
Location: MiloHax

PostPosted: Wed Apr 13, 2011 6:20 pm    Post subject: Reply with quote

Pas26 wrote:
First one is completely impossible. No one will FC that solo in a real run on NTSC. Ever. Not happening.

However, TAS is a great fucking idea. The best one so far. Someone should get on that.

Oh, don't get me wrong. Whoever manages to FC Troggy NTSC will have a 99.9999999999999% change of having done it via fluke and thus being unable to re-FC it unless they hit that fluke again. I still say it'll happen one day, though. Out of all the people with the skill to FC the song as charted (discounting the engine issues), one of them is bound to hit the timing just right on one run out of all combined.

As far as PS2 TASing goes, I don't think the emulator support is there yet. I wonder if the HMX codebase also has the ability to playback some sort of "input recording" as part of debugging features that were disabled for retail. Perhaps if it does, it might be possible to tie into that.
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SpoonMan  





Joined: 06 Dec 2006
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PostPosted: Wed Apr 13, 2011 10:16 pm    Post subject: Reply with quote

nah theres no such thing as TAS for PS2 games yet. can't wait for that to happen though. i would TAS the entire series for beyond impossible squeezes lol.
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Naruto42  





Joined: 13 Dec 2008
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PostPosted: Thu Apr 14, 2011 5:33 pm    Post subject: Reply with quote

Yeah lol TAS would be great. I'd FC TTFAF !! (Yes I can't, even on slowest lol)
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Tagrineth  





Joined: 25 Oct 2007
Posts: 2199

PostPosted: Fri Apr 15, 2011 5:18 am    Post subject: Reply with quote

SpoonMan wrote:
nah theres no such thing as TAS for PS2 games yet. can't wait for that to happen though. i would TAS the entire series for beyond impossible squeezes lol.


With TAS we'd finally find out if that fucking activation in Psychobilly Freakout is possible
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Shaffx95  





Joined: 16 Aug 2010
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PostPosted: Fri Apr 15, 2011 3:50 pm    Post subject: Reply with quote

What's TAS?
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Bj0rn  





Joined: 31 Aug 2007
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Location: Stockholm, Sweden

PostPosted: Fri Apr 15, 2011 4:11 pm    Post subject: Reply with quote

Shaffx95 wrote:
What's TAS?

Tool Assisted Squeezing

Actually, replace Squeezing with Speedrun. But why the hell would anyone wanna speedrun GH?
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Tagrineth  





Joined: 25 Oct 2007
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PostPosted: Fri Apr 15, 2011 7:21 pm    Post subject: Reply with quote

Bj0rn wrote:
Shaffx95 wrote:
What's TAS?

Tool Assisted Squeezing

Actually, replace Squeezing with Speedrun. But why the hell would anyone wanna speedrun GH?


Actually because of dumb bitches whining about using the term "speedrun" to refer to something that's not possible to do in real time, many now call it "Tool Assisted Superplay".
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Naruto42  





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PostPosted: Wed Jun 29, 2011 7:43 am    Post subject: Reply with quote

Dead topic ? =/
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yksi-kaksi-kolme  





Joined: 22 Jun 2008
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PostPosted: Wed Jun 29, 2011 11:49 am    Post subject: Reply with quote

Naruto42 wrote:
Dead topic ? =/


Not sure why you bumped it just to say that, but yes, I'd say so, at least until someone makes a breakthrough with PS2 TAS or designing a bot to produce input at very specific times to abuse the timing window and hit the notes in the best possible way.
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Naruto42  





Joined: 13 Dec 2008
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PostPosted: Wed Jun 29, 2011 3:23 pm    Post subject: Reply with quote

Trogdor always wins, and this time this is the community that got burninated, but I didn't want to
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