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JCirri
Joined: 04 Feb 2006 Posts: 4576
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Posted: Mon Nov 06, 2006 12:42 pm Post subject: Collide |
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Note Chart |
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TheBrain
Joined: 24 Dec 2006 Posts: 305
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Posted: Tue Mar 06, 2007 4:59 pm Post subject: |
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I use the SP in 2 blocks of 3, just when the chords start. It wastes 2 SPs though so I don't think this will be the best strat... _________________
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njv232
Joined: 12 Jan 2007 Posts: 118 Location: Springfield MO
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Posted: Wed Apr 18, 2007 10:05 pm Post subject: |
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2-2-3 is better by about 2200 unless I am not doing what you are... |
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alsoknownas
Joined: 16 Jan 2007 Posts: 591 Location: Minneapolis, MN
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Posted: Thu Apr 19, 2007 1:10 pm Post subject: |
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njv232 wrote: | 2-2-3 is better by about 2200 unless I am not doing what you are... |
That is the right path. _________________
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FinalAeon
Joined: 19 Mar 2007 Posts: 2915 Location: Antwerpen, Belgium
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Posted: Sun May 13, 2007 5:26 pm Post subject: |
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Actually the best way is 2-2-2-2
2 - next note
2 - next note
2 - wait 3 green notes and hit the first green
2 - next note |
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alsoknownas
Joined: 16 Jan 2007 Posts: 591 Location: Minneapolis, MN
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Posted: Sun May 13, 2007 8:33 pm Post subject: |
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FinalAeon wrote: | Actually the best way is 2-2-2-2
2 - next note
2 - next note
2 - wait 3 green notes and hit the first green
2 - next note |
There is no way that third activation is right unless you don't whammy at all...cause you have it as only going 4 measures and there is certainly whammy in the phrases leading to it... _________________
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FinalAeon
Joined: 19 Mar 2007 Posts: 2915 Location: Antwerpen, Belgium
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Posted: Sun May 13, 2007 8:54 pm Post subject: |
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Believe me, I whammy hard every chance I get (except when I'm not supposed to of course). If you don't think it's possible take it back a few more notes. My exectution wasn't perfect because if I had squeezed the first red of the 3rd activation I might have had the note right before the next SP as well. |
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InsolentWill
Joined: 01 Dec 2006 Posts: 384 Location: Boston, MA
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Posted: Tue May 15, 2007 6:33 pm Post subject: |
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After seeing this exchange, I decided to try both paths with absolutely no bias either way (and believe me, thanks go out to both of you....this was my worst song on Easy @ 40th place!).
I must say, AKA, I was skeptical of FA's path at first as well, but after execution (and slight activation tweaking), I am convinced it is the way to go.
As far as that pesky third activation goes, I think FA meant to say the first *NOTE* after the third green maybe? This is where I activated (on that single yellow bugger) and the SP runs out right before the next SP. Also, I began the final activation right after that string of 4 single reds in measure 84 so as to catch the chords at the end.
I dunno, it might be that my whammying skills suck (they do) or that my squeezing abilities are weak (they are), but 2-2-2-2 seems to be the way to go for this guitar hero
But again, thanks to both of you guys (and everyone else that contributes) for everything....without your help a lot of us would be stuck.
~iw
PS: Oh yeah....127686 ------ 7th PLACE!!! _________________
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alsoknownas
Joined: 16 Jan 2007 Posts: 591 Location: Minneapolis, MN
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Posted: Tue May 15, 2007 6:37 pm Post subject: |
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Haha I definitely agree that 2-2-2-2 is better, I just think he typed incorrectly for that third activation...cause with full whammy you miss that sp by a couple measures. I wasn't doubting his skill, no worries! _________________
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FinalAeon
Joined: 19 Mar 2007 Posts: 2915 Location: Antwerpen, Belgium
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Posted: Tue May 15, 2007 8:06 pm Post subject: |
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Either I hadn't whammyied enough or I was a bit distracted when typing my initial activation points. Anyhow I got a good place so luckily I don't have to worry about it anymore. Glad I could be of any assistance though. |
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ChainsawSolo
Joined: 17 Mar 2007 Posts: 78 Location: Madison, WI
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Posted: Fri May 18, 2007 2:15 pm Post subject: |
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Hmmmm, since Collide is at the moment my worst ranked Easy song, It's time to run the numbers on this bad boy and see what I come up with.
I'll let you know what pathway wins on paper with "theoretically perfect" whammying and squeezing once I have it completely sussed out. It's MATH TIME!
Edit with Results:
Theoretical on paper with best activation points I can painstakingly find for each path...adding up note chart point values and comparing what gets covered. I computed a hell of a lot of pathways, here are the top five:
2-2-2-2 can double 6365 points
3-2-2 can double 6180 points
2-2-3 can double 6105 points
2-3-3 can double 5562 points
2-3-2 can double 5043 points
2-2-2-2 WINS! |
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Samson007
Joined: 04 Oct 2006 Posts: 1709 Location: Green Bay, Wisconsin
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Posted: Fri May 18, 2007 8:14 pm Post subject: |
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Also, on my 2nd place run I made the last activation end on the last chord of the song, rather than using it on the next note.
Just a tip _________________
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debr5836
Joined: 11 Apr 2007 Posts: 1159 Location: Fort Collins, CO
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Posted: Mon Jul 23, 2007 12:08 am Post subject: spopt2.pl results |
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spopt2.pl results for "Collide" (gh2-ps2/easy) generated on 07/20/2007
NOTE: Easy squeeze interval of +/- 0.1667s is still in question.
This could result in optimistic results.
lazy-whammy (127058) PNG TXT
no-squeeze (128174) PNG TXT
big-squeeze (128778) PNG TXT
nearly-ideal (129546) PNG TXT
upper-bound (129966) PNG TXT
KEY
-------------------------------------------------------------------------
Lazy Whammy ---- No squeezing, all whammys start 0.5 beats late
No Squeeze ---- No squeezing, no early whammying
Big Squeeze ---- 80% of the max possible squeeze, no early whammying
Nearly Ideal ---- 80% of the max possible squeeze, 80% of the max possible early whammying
Upper Bound ---- 100% of the max possible squeeze, 100% of the max possible early whammying
big-squeeze path details
-------------------------------------------------------------------------
File: collide.mid
Solution Path: 2-2-2-2
Estimated Base score 27188
Estimated 4* cutoff 54376
Estimated 5* cutoff 76126
Estimated Perfect w/o SP 103290
Estimated SP Score 25488
Estimated Total Score 128778
Activations:
#1 From meas 15.3750 (Y note) to meas 19.4344 (Y sust) ( 15.4344- 19.4344) Score: 5020 (23.0+ 2.1)*200
#2 From meas 29.0000 (GR note) to meas 33.7500 (Y note) ( 28.9990- 33.7301) Score: 6900 (34.0+ 0.5)*200
#3 From meas 56.5000 (R note) to meas 61.5572 (Y sust) ( 56.5594- 61.5572) Score: 5568 (23.0+ 4.8)*200
#4 From meas 84.8750 (R note) to meas 90.6250 (GR note) ( 84.9056- 90.5656) Score: 8000 (40.0+ 0.0)*200
nearly-ideal path details
-------------------------------------------------------------------------
File: collide.mid
Solution Path: 2-2-2-2
Estimated Base score 27188
Estimated 4* cutoff 54376
Estimated 5* cutoff 76126
Estimated Perfect w/o SP 103290
Estimated SP Score 26256
Estimated Total Score 129546
Activations:
#1 From meas 15.3750 (Y note) to meas 19.4344 (Y sust) ( 15.4344- 19.4344) Score: 5020 (23.0+ 2.1)*200
#2 From meas 29.0000 (GR note) to meas 33.9194 (G sust) ( 29.0594- 33.9194) Score: 7116 (35.0+ 0.6)*200
#3 From meas 56.2500 (Y note) to meas 61.4360 (Y sust) ( 56.3094- 61.4360) Score: 5720 (24.0+ 4.6)*200
#4 From meas 84.6250 (R note) to meas 90.6250 (GR note) ( 84.6478- 90.5656) Score: 8400 (42.0+ 0.0)*200
upper-bound path details
-------------------------------------------------------------------------
File: collide.mid
Solution Path: 2-2-2-2
Estimated Base score 27188
Estimated 4* cutoff 54376
Estimated 5* cutoff 76126
Estimated Perfect w/o SP 103290
Estimated SP Score 26676
Estimated Total Score 129966
Activations:
#1 From meas 15.2500 (R note) to meas 19.3750 (Y note) ( 15.3005- 19.3005) Score: 5200 (24.0+ 2.0)*200
#2 From meas 29.0000 (GR note) to meas 33.9667 (G sust) ( 29.0745- 33.9667) Score: 7136 (35.0+ 0.7)*200
#3 From meas 56.2500 (Y note) to meas 61.4834 (Y sust) ( 56.3245- 61.4834) Score: 5740 (24.0+ 4.7)*200
#4 From meas 84.5000 (R note) to meas 90.6250 (GR note) ( 84.5683- 90.5505) Score: 8600 (43.0+ 0.0)*200
Please post any bugs/questions about these auto-generated paths HERE. |
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FinalAeon
Joined: 19 Mar 2007 Posts: 2915 Location: Antwerpen, Belgium
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Posted: Wed Oct 10, 2007 8:23 pm Post subject: |
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Easy to execute path except for the final squeeze. If you can't seem to make it, start one note later and you'll get the chord under SP giving you 200 points more than if you wouldn't get it under SP. _________________
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