ScoreHero
Home | Forum | Wiki
Inbox [ Login ]Inbox [ Login ]
SearchSearch MemberlistMemberlist
ProfileProfile Log inLog in
Soy Bomb
Goto page Previous  1, 2
 
Post new topic   Reply to topic    ScoreHero Forum Index -> Guitar Hero II (PS2) -> Easy
View previous topic :: View next topic  
Author Message
RStah44  





Joined: 31 May 2007
Posts: 609
Location: Thunder Bay, Ontario, Canada

PostPosted: Sat Jun 23, 2007 2:22 pm    Post subject: Reply with quote

Thanks for the advice.
_________________
My Goals Before Gh3 Comes Out:
[X] 300k Jordan(Expert)
[X] 5* Six(Expert)
[X] Rank Top 500 in Expert
Leagues:
S5 B-league- 2nd Regular Season- Quarter Finalist in Playoffs
S6 OB-league- 15th Regular Season- Round 1 Finalist in Playoffs
Back to top
View user's profile Send private message
debr5836  





Joined: 11 Apr 2007
Posts: 1159
Location: Fort Collins, CO

PostPosted: Mon Jul 23, 2007 12:15 am    Post subject: spopt2.pl results Reply with quote

spopt2.pl results for "Soy Bomb" (gh2-ps2/easy) generated on 07/20/2007

NOTE: Easy squeeze interval of +/- 0.1667s is still in question.
This could result in optimistic results.

lazy-whammy (106677) PNG TXT
no-squeeze (109681) PNG TXT
big-squeeze (110085) PNG TXT
nearly-ideal (111221) PNG TXT
upper-bound (113229) PNG TXT

KEY
-------------------------------------------------------------------------
Lazy Whammy ---- No squeezing, all whammys start 0.5 beats late
No Squeeze ---- No squeezing, no early whammying
Big Squeeze ---- 80% of the max possible squeeze, no early whammying
Nearly Ideal ---- 80% of the max possible squeeze, 80% of the max possible early whammying
Upper Bound ---- 100% of the max possible squeeze, 100% of the max possible early whammying

big-squeeze path details
-------------------------------------------------------------------------
File: soybomb.mid
Solution Path: 1-2-2-3-2-1
Estimated Base score 21016
Estimated 4* cutoff 42032
Estimated 5* cutoff 58844
Estimated Perfect w/o SP 81013
Estimated SP Score 29072
Estimated Total Score 110085
Activations:
#1 From meas 16.0000 (Y note) to meas 20.5605 (R sust) ( 16.1005- 20.5605) Score: 3224 (13.0+ 3.1)*200
#2 From meas 31.8405 (Y sust) to meas 38.0000 (R note) ( 31.8405- 37.9005) Score: 4640 (19.0+ 4.2)*200
#3 From meas 47.5000 (G note) to meas 53.2500 (Y note) ( 47.4990- 53.2256) Score: 4044 (15.0+ 5.2)*200
#4 From meas 75.0194 (GR sust) to meas 83.0000 (R note) ( 75.0194- 82.9000) Score: 5924 (10.0+19.6)*200
#5 From meas 99.3750 (Y note) to meas 105.2049 (R sust) ( 99.4760-105.2049) Score: 4904 (15.0+ 9.5)*200
#6 From meas 113.0000 (G note) to meas 117.4814 (RY sust) (113.0880-117.4814) Score: 6336 (31.0+ 0.7)*200

nearly-ideal path details
-------------------------------------------------------------------------
File: soybomb.mid
Solution Path: 1-2-2-3-2-1
Estimated Base score 21016
Estimated 4* cutoff 42032
Estimated 5* cutoff 58844
Estimated Perfect w/o SP 81013
Estimated SP Score 30208
Estimated Total Score 111221
Activations:
#1 From meas 16.0000 (Y note) to meas 20.7500 (Y note) ( 15.9666- 20.7510) Score: 3452 (14.0+ 3.3)*200
#2 From meas 31.5172 (Y sust) to meas 38.0000 (R note) ( 31.5172- 37.9005) Score: 4768 (19.0+ 4.8)*200
#3 From meas 47.5000 (G note) to meas 53.5000 (Y note) ( 47.4872- 53.5010) Score: 4244 (16.0+ 5.2)*200
#4 From meas 74.9000 (GR sust) to meas 83.0000 (R note) ( 74.9000- 82.9000) Score: 6020 (10.0+20.1)*200
#5 From meas 100.0000 (RY note) to meas 106.0384 (RY sust) (100.0990-106.0384) Score: 5124 (15.0+10.6)*200
#6 From meas 112.5000 (Y note) to meas 117.3125 (RY note) (112.5953-117.3103) Score: 6600 (33.0+ 0.0)*200

upper-bound path details
-------------------------------------------------------------------------
File: soybomb.mid
Solution Path: 1-2-2-C2-1-2-1
Estimated Base score 21016
Estimated 4* cutoff 42032
Estimated 5* cutoff 58844
Estimated Perfect w/o SP 81013
Estimated SP Score 32216
Estimated Total Score 113229
Activations:
#1 From meas 16.0000 (Y note) to meas 21.0000 (G note) ( 16.0094- 20.8750) Score: 3652 (15.0+ 3.3)*200
#2 From meas 30.3750 (Y note) to meas 37.0000 (G note) ( 30.5031- 36.9676) Score: 4928 (19.0+ 5.6)*200
#3 From meas 48.0000 (R note) to meas 54.1928 (G sust) ( 48.1245- 54.1928) Score: 4268 (16.0+ 5.3)*200
#4 From meas 69.2500 (Y note) to meas 73.7500 (R note) ( 69.1167- 73.8104) Score: 3780 (17.0+ 1.9)*200
#5 From meas 78.0000 (GR note) to meas 82.1214 (Y sust) ( 78.1203- 82.1214) Score: 3720 ( 6.0+12.6)*200
#6 From meas 100.0000 (RY note) to meas 106.1162 (RY sust) (100.1240-106.1162) Score: 5188 (15.0+10.9)*200
#7 From meas 112.5000 (Y note) to meas 117.4153 (RY sust) (112.6198-117.4153) Score: 6680 (33.0+ 0.4)*200

Please post any bugs/questions about these auto-generated paths HERE.
Back to top
View user's profile Send private message XBL Gamertag: M1ster Zer0
Robbert  





Joined: 21 Mar 2007
Posts: 373
Location: Netherlands

PostPosted: Sun Jul 29, 2007 6:20 pm    Post subject: Reply with quote

The upper bound is impossible. The chord SP phrase is too short, even if you strum it early. >.<
Back to top
View user's profile Wiki User Page Send private message XBL Gamertag: UpgradePolecat
FinalAeon  





Joined: 19 Mar 2007
Posts: 2915
Location: Antwerpen, Belgium

PostPosted: Sun Jul 29, 2007 11:55 pm    Post subject: Reply with quote

Yeah some squeezes are impossible and some only the best squeezers *points to Cdw* can get them. If I start improving my scores yet again I'll probably go with something between the "big squeeze" & "nearly ideal". I suggest you do the same.
Back to top
View user's profile Send private message PSN Name: Final_Aeon
Cdw01  





Joined: 23 Dec 2006
Posts: 923
Location: New York

PostPosted: Mon Jul 30, 2007 1:04 am    Post subject: Reply with quote

FinalAeon wrote:
Yeah some squeezes are impossible and some only the best squeezers *points to Cdw* can get them. If I start improving my scores yet again I'll probably go with something between the "big squeeze" & "nearly ideal". I suggest you do the same.

debr has generated easy paths with the same timing window as medium, and those are a little better, but I've told him to just go ahead and use the H/X window for both easy and medium, as quite frankly, the results right now are still impossible, and I think that's the only way they're actually going to start looking realistic. Once they're approved, I'm guessing he'll post the revised ones here as well.
_________________
Back to top
View user's profile Wiki User Page Send private message XBL Gamertag: Cdw01
Robbert  





Joined: 21 Mar 2007
Posts: 373
Location: Netherlands

PostPosted: Tue Aug 21, 2007 10:38 am    Post subject: Reply with quote

FinalAeon wrote:
Yeah some squeezes are impossible and some only the best squeezers *points to Cdw* can get them. If I start improving my scores yet again I'll probably go with something between the "big squeeze" & "nearly ideal". I suggest you do the same.


Yeah, that's what I do, too. :p But it's nice to have something to refer to when you're making your own.
Back to top
View user's profile Wiki User Page Send private message XBL Gamertag: UpgradePolecat
Display posts from previous:   
Post new topic   Reply to topic    ScoreHero Forum Index -> Guitar Hero II (PS2) -> Easy All times are GMT
Goto page Previous  1, 2
Page 2 of 2

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum




Copyright © 2006-2024 ScoreHero, LLC
Terms of Use | Privacy Policy


Powered by phpBB