View previous topic :: View next topic |
Author |
Message |
JoelC151
Joined: 16 Feb 2008 Posts: 298 Location: SO FAR AWAAAYYYY
|
Posted: Tue Jun 24, 2008 6:04 am Post subject: |
|
|
Kryogenixzz wrote: | colts100 wrote: | Barbaloot wrote: | I'm sure the only reason we haven't seen a TTFAF co-op FC yet is because you were all waiting on a FC path, so get on it!
TTFAF Co-op optimal (?) FC path |
Do you know what the score would be if you actually Fc'd this in Co-op, with the correct path, no overstrums, and 100% squeezes? |
do some note counting fool
Edit: after the yellow orange chord that begind "cold winter morning" you would have 180450 not including ticks |
The score w/the optimal path should be above 1.8 milion I think. |
|
Back to top |
|
|
Fannypack
Joined: 03 Apr 2008 Posts: 840 Location: concentration camp
|
|
Back to top |
|
|
DeepFreeze08
Joined: 17 Jun 2008 Posts: 64 Location: In New England
|
Posted: Sat Jun 28, 2008 11:43 am Post subject: |
|
|
Well, me any my friend got over a million, with tons of mistakes, and no sp path whatsoever, and still no 5*
http://www.youtube.com/watch?v=NdJbT_MGZ1I _________________
|
|
Back to top |
|
|
Beedlebub
Joined: 22 Feb 2008 Posts: 1221 Location: Bendigo, Australia
|
Posted: Sun Jun 29, 2008 4:09 am Post subject: |
|
|
GH3 Co-op cutoffs are notoriously nonsensical. The score for a 5 star is random it seems, we don't know the formula. _________________
Torchy wrote: | Oh great, I've gone and turned it into another fucking "ROK BEND KUIK UR AZS LOSAR NEVORSAF SUX" board
God damnit. |
|
|
Back to top |
|
|
ghvoodoo
Joined: 31 Mar 2008 Posts: 59
|
Posted: Tue Jul 01, 2008 6:58 pm Post subject: |
|
|
TheKnob wrote: | What is the point of 5* in this song?
i have seen people with 89% and 799k to 5* this
but still we have 866k and 91% and not 5* |
Thats with Rhythm/Lead Guiatr jump down to an easier difficulty |
|
Back to top |
|
|
steven1smith
Joined: 17 Feb 2008 Posts: 66
|
Posted: Wed Jul 09, 2008 11:16 pm Post subject: |
|
|
I think I see a flaw in the chart, around measure 219 there is a random space between the cords, isn't that sopposed to be a hold? _________________
Strikebowler585 fan SING ALONG!
Hellashes fan
Beberle2 fan
Will never forget: june 3rd 2008, ttfaf fc'd
june 8th 2008, I beat ttfaf
july 6th 2008, I beat jordan(11/25/08 5 star!!)
XBL gamertag: steven1smith
youtube channel: youtube.com/doorfs |
|
Back to top |
|
|
lamenamegoeshere
Joined: 04 Jun 2008 Posts: 232 Location: Michigan
|
Posted: Thu Jul 10, 2008 12:09 am Post subject: |
|
|
it's supost to be, i'm pretty sure there is a hold on mine but idk for sure |
|
Back to top |
|
|
postinsanity
Joined: 02 Oct 2008 Posts: 2
|
Posted: Thu Oct 02, 2008 11:21 pm Post subject: |
|
|
Grr Im probably one of the best players here but 0 points...
Alright, Im 20 NOTES AWAY FROM AN FC but still have 4 stars. Why? |
|
Back to top |
|
|
anonymous_9
Joined: 01 Jan 1970 Posts: 0
|
Posted: Fri Oct 03, 2008 3:27 am Post subject: |
|
|
This post has been deleted. |
|
Back to top |
|
|
unknownkidhero2
Joined: 08 Nov 2008 Posts: 4
|
Posted: Sat Nov 08, 2008 12:10 pm Post subject: About SP |
|
|
I think everyone knows how long SP lasts - i want to know so i can make a path, it may be good.
I need information about how long SP lasts:
2 chunks (3 lights)
3 chunks (4.5 lights)
4 chunks (full bar)
and if you full whammy how much 1 measure will get.
If there is a thread to something like this please place a HTML. |
|
Back to top |
|
|
unknownkidhero2
Joined: 08 Nov 2008 Posts: 4
|
Posted: Sat Nov 08, 2008 12:21 pm Post subject: |
|
|
Beedlebub wrote: | GH3 Co-op cutoffs are notoriously nonsensical. The score for a 5 star is random it seems, we don't know the formula. |
Well for GH3 Co-op cut-offs do exist, what we need to know to 5* it is how much you need.
I would think that you would see the 5* cut-off is around 1.4-1.5M
This would need a average of probably 94%
___________
Custom Songs in Progress!
Some impossible song [ ] (probably only 40% done)
Fear of the Dark - Iron Maiden [ ] (Verse 2 complete) |
|
Back to top |
|
|
unknownkidhero
Joined: 05 Nov 2008 Posts: 6
|
Posted: Sat Nov 08, 2008 4:41 pm Post subject: |
|
|
unknownkidhero2 wrote: | Beedlebub wrote: | GH3 Co-op cutoffs are notoriously nonsensical. The score for a 5 star is random it seems, we don't know the formula. |
Well for GH3 Co-op cut-offs do exist, what we need to know to 5* it is how much you need.
I would think that you would see the 5* cut-off is around 1.4-1.5M
This would need a average of probably 94%
___________
Custom Songs in Progress!
Some impossible song [ ] (probably only 40% done)
Fear of the Dark - Iron Maiden [ ] (Verse 2 complete) |
Surely X/X is possible.
If it wasn't why is it in there?
Well i got a sig. idea (big)
|
|
Back to top |
|
|
wiczac
Joined: 13 Apr 2008 Posts: 46
|
Posted: Thu Jan 01, 2009 2:40 am Post subject: |
|
|
all right im really good at making paths for single player i just need to know how to make them for co-op
im talkin how long does star power last compared to single player and how much star power you can get from one beat of a long note by whamming it that will really help me if i get that info |
|
Back to top |
|
|
UndeadFil13QC
Joined: 12 Nov 2007 Posts: 3386 Location: Montreal, QC, Canada
|
Posted: Sun Mar 08, 2009 2:23 am Post subject: |
|
|
Barbaloot's Optimal(?) Path with accurate whammy formula _________________
ULTIMATE GOAL: FC Im The One on GH: Van Halen Expert Guitar
Solo 2A FC Count: 39 (Best runs: many -1s, three outro chokes and two 100% overstrums!)
Side goals: GH Expert Vocals Full Series FC [4/8] | Rock Band Expert Bass Full Series FC [8/9] | COVID Vaccine & Booster 100% FC [4/4]
47| 64| 30| 70| 41| 86| 49| 48| 85| 46| 93| 42 ( 10| 65| 10)
Full Series Total: 701/702 ( 786/787) |
|
Back to top |
|
|
richjohnny
Joined: 18 Aug 2007 Posts: 2421 Location: Perth, Australia
|
|
Back to top |
|
|
|