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Matt  





Joined: 04 Feb 2006
Posts: 3780
Location: Bethel, Vermont

PostPosted: Mon Nov 20, 2006 10:48 pm    Post subject: Reply with quote

NetStormer, perhaps you would like to take my place as the DM since I got stuck trying to figure out how to show who is where in battle on IRC
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NetStormer  





Joined: 13 Oct 2006
Posts: 222
Location: Swift Current, SK

PostPosted: Thu Nov 23, 2006 2:04 am    Post subject: Reply with quote

that'd be a big toughy... stumping me already... a possibility for everyone would be to get graph paper (every player included) and then devise a system of enemy placement, such as coordinates (orc 1 at B-9, goblin 1 at f-13, etc.) and then do the same for characters... make movements using the same system (John the Cleric moves from a-3 to b-6 attacks orc 2 with melee attack... etc.) If someone doesn't want to go and buy graph paper, then someone can make a page of it and make it available for printing.

EDIT: btw Matt... (since everyone else is doing it...) you walk into a room, it's dark, you feel a bit scared. Make a will save *you roll a 15* you failed your will save, you urinate all over yourself... you continue in. You see a dark figure, with a large sword. "Kneel," he commands you. You do so. He lifts his sword above his head. Make a will save *you roll a 20! Automatic pass* you do not shit yourself. He slices your head off, and you die 1d1 times.
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Last edited by NetStormer on Thu Nov 23, 2006 5:39 am; edited 1 time in total
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trofl  





Joined: 26 Apr 2006
Posts: 1297
Location: Ames, IA

PostPosted: Thu Nov 23, 2006 5:12 am    Post subject: Reply with quote

Well, what you could also do is have a random system of who gets hit in melee. Say...

Characters in melee have a 80% chance of 'choosing' to attack an enemy in melee, 20% chance of 'choosing' someone with ranged attacks/spell casters. However, those with ranged attacks have... a 60% chance of 'choosing' a melee character, 40% chance otherwise, to make up for the possibility of melee fighters being in the way. Spell casters can call shot on anyone.

This randomizes the battle pretty well, and while unrealistic in that you don't choose who you attack, it is realistic on the whole because it keeps weaker characters such as wizards and priests from being killed right away.

Let me know if I can clarify anything... I swear it does work. It's very useful when you don't have a grid or anything available, such as on a long bus trip
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NetStormer  





Joined: 13 Oct 2006
Posts: 222
Location: Swift Current, SK

PostPosted: Thu Nov 23, 2006 5:44 am    Post subject: Reply with quote

trofl wrote:
Well, what you could also do is have a random system of who gets hit in melee. Say...

Characters in melee have a 80% chance of 'choosing' to attack an enemy in melee, 20% chance of 'choosing' someone with ranged attacks/spell casters. However, those with ranged attacks have... a 60% chance of 'choosing' a melee character, 40% chance otherwise, to make up for the possibility of melee fighters being in the way. Spell casters can call shot on anyone.

This randomizes the battle pretty well, and while unrealistic in that you don't choose who you attack, it is realistic on the whole because it keeps weaker characters such as wizards and priests from being killed right away.

Let me know if I can clarify anything... I swear it does work. It's very useful when you don't have a grid or anything available, such as on a long bus trip


but they're not on a long bus trip... and they will be sitting in front of computer screens. If they want actual terrain, then they'd kinda hafta do it like that, having each character keep track of where everything is.

DnD isn't about fairness... it's more about realism. The thing is that priests and wizards do get attacked, and tanks do want to attack. This randomization takes a bit of the fun out...
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Matt  





Joined: 04 Feb 2006
Posts: 3780
Location: Bethel, Vermont

PostPosted: Thu Nov 23, 2006 5:19 pm    Post subject: Reply with quote

You could have an constantly updating HTML page with the graph on it.


Also:
I make a ban attempt on everyone in this thread. Roll for a ban save.
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Ensiferous3  





Joined: 02 Jul 2006
Posts: 1629

PostPosted: Thu Nov 23, 2006 5:29 pm    Post subject: Reply with quote

*E3 rolls*

I got a 16! No joke, I just rolled by d20 and got a 16!
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NetStormer  





Joined: 13 Oct 2006
Posts: 222
Location: Swift Current, SK

PostPosted: Thu Nov 23, 2006 6:23 pm    Post subject: Reply with quote

/me rolls his d20
A 16! yes! add my ban save modifier of 10, that gives me a ban save of 26!!!!!
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Matt  





Joined: 04 Feb 2006
Posts: 3780
Location: Bethel, Vermont

PostPosted: Thu Nov 23, 2006 8:04 pm    Post subject: Reply with quote

Oh, I'm sorry, the DC for the ban was 253 :(
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NetStormer  





Joined: 13 Oct 2006
Posts: 222
Location: Swift Current, SK

PostPosted: Fri Nov 24, 2006 2:05 am    Post subject: Reply with quote

well... the point of a DC is to get a number that is high, but not unattainable...

/me rolls a 20

aww! sweet! automatic succeed!
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Matt  





Joined: 04 Feb 2006
Posts: 3780
Location: Bethel, Vermont

PostPosted: Fri Nov 24, 2006 2:30 am    Post subject: Reply with quote

You just dont have enough + modifiers.
And you already rolled.
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NetStormer  





Joined: 13 Oct 2006
Posts: 222
Location: Swift Current, SK

PostPosted: Fri Nov 24, 2006 4:02 am    Post subject: Reply with quote

right.... whatever... but that doesn't change the fact that a 20 is an automatic save.
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trofl  





Joined: 26 Apr 2006
Posts: 1297
Location: Ames, IA

PostPosted: Fri Nov 24, 2006 10:01 am    Post subject: Reply with quote

Yay for a 5% chance of doing anything!
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NetStormer  





Joined: 13 Oct 2006
Posts: 222
Location: Swift Current, SK

PostPosted: Wed Nov 29, 2006 4:13 am    Post subject: Reply with quote

Just so everyone knows, I'm still offering to assist anyone that asks for help.
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EviLize  





Joined: 13 Oct 2006
Posts: 240

PostPosted: Fri Dec 01, 2006 9:32 pm    Post subject: Reply with quote

I'd be interested in participating if needed. I have all the basic books plus tons more.
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